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Creators/Authors contains: "Ichien, Nicholas"

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  1. Human judgments of similarity and difference are sometimes asymmetrical, with the former being more sensitive than the latter to relational overlap, but the theoretical basis for this asymmetry remains unclear. We test an explanation based on the type of information used to make these judgments (relations versus features) and the comparison process itself (similarity versus difference). We propose that asymmetries arise from two aspects of cognitive complexity that impact judgments of similarity and difference: processing relations between entities is more cognitively demanding than processing features of individual entities, and comparisons assessing difference are more cognitively complex than those assessing similarity. In Experiment 1 we tested this hypothesis for both verbal comparisons between word pairs, and visual comparisons between sets of geometric shapes. Participants were asked to select one of two options that was either more similar to or more different from a standard. On unambiguous trials, one option was unambiguously more similar to the standard; on ambiguous trials, one option was more featurally similar to the standard, whereas the other was more relationally similar. Given the higher cognitive complexity of processing relations and of assessing difference, we predicted that detecting relational difference would be particularly demanding. We found that participants (1) had more difficulty detecting relational difference than they did relational similarity on unambiguous trials, and (2) tended to emphasize relational information more when judging similarity than when judging difference on ambiguous trials. The latter finding was replicated using more complex story stimuli (Experiment 2). We showed that this pattern can be captured by a computational model of comparison that weights relational information more heavily for similarity than for difference judgments. 
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  2. Older adults may experience certain forms of cognitive decline, but some forms of semantic memory remain intact in older age. To address how metaphor comprehension changes with age and whether metaphor comprehension relies more heavily on analogical reasoning (supported by fluid intelligence) or on conceptual combination (supported by crystalized intelligence), we compared performance of younger and older adults. In two experiments, healthy older adults (54–88 years) scored lower on a measure of fluid intelligence (Ravens Progressive Matrices) but higher on a measure of crystalized intelligence (Mill Hill Vocabulary Test) relative to younger adults (18–34 years). Groups were equally successful in comprehending relatively easy metaphors (Study 1), but older adults showed a striking advantage over younger adults for novel literary metaphors (Study 2). Mixed-effects modeling showed that measures of fluid and crystalized intelligence each made separable contributions to metaphor comprehension for both groups, but older adults relied more on crystalized intelligence than did younger adults. These age-related dissociations clarify cognitive effects of aging and highlight the importance of crystalized intelligence for metaphor comprehension in both younger and older adults. 
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  3. Creativity is typically defined as the generation of novel and useful ideas or artifacts. This generative capacity is crucial to everyday problem solving, technological innovation, scientific discovery, and the arts. A central concern of cognitive scientists is to understand the processes that underlie human creative thinking. We review evidence that one process contributing to human creativity is the ability to generate novel representations of unfamiliar situations by completing a partially-specified relation or an analogy. In particular, cognitive tasks that trigger generation of relational similarities between dissimilar situations—distant analogies—foster a kind of creative mindset. We discuss possible computational mechanisms that might enable relation-driven generation, and hence may contribute to human creativity, and conclude with suggested directions for future research. 
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  4. Analogical reasoning is an active topic of investigation across education, artificial intelligence (AI), cognitive psychology, and related fields. In all fields of inquiry, explicit analogy problems provide useful tools for investigating the mechanisms underlying analogical reasoning. Such sets have been developed by researchers working in the fields of educational testing, AI, and cognitive psychology. However, these analogy tests have not been systematically made accessible across all the relevant fields. The present paper aims to remedy this situation by presenting a working inventory of verbal analogy problem sets, intended to capture and organize sets from diverse sources. 
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  5. Dyadic interactions can sometimes elicit a disconcerting response from viewers, generating a sense of “awkwardness.” Despite the ubiquity of awkward social interactions in daily life, it remains unknown what visual cues signal the oddity of human interactions and yield the subjective impression of awkwardness. In the present experiments, we focused on a range of greeting behaviors (handshake, fist bump, high five) to examine both the inherent objectivity and impact of contextual and kinematic information in the social evaluation of awkwardness. In Experiment 1, participants were asked to discriminate whether greeting behaviors presented in raw videos were awkward or natural, and if judged as awkward, participants provided verbal descriptions regarding the awkward greeting behaviors. Participants showed consensus in judging awkwardness from raw videos, with a high proportion of congruent responses across a range of awkward greeting behaviors. We also found that people used social-related and motor-related words in their descriptions for awkward interactions. Experiment 2 employed advanced computer vision techniques to present the same greeting behaviors in three different display types. All display types preserved kinematic information, but varied contextual information: (1) patch displays presented blurred scenes composed of patches; (2) body displays presented human body figures on a black background; and (3) skeleton displays presented skeletal figures of moving bodies. Participants rated the degree of awkwardness of greeting behaviors. Across display types, participants consistently discriminated awkward and natural greetings, indicating that the kinematics of body movements plays an important role in guiding awkwardness judgments. Multidimensional scaling analysis based on the similarity of awkwardness ratings revealed two primary cues: motor coordination (which accounted for most of the variability in awkwardness judgments) and social coordination. We conclude that the perception of awkwardness, while primarily inferred on the basis of kinematic information, is additionally affected by the perceived social coordination underlying human greeting behaviors. 
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